Receive debug messages and visualise the acoustic model
The DebugCpp script can be used to receive additional debug messages from RAC and to visualise the acoustic model in the Unity scene.
It can only be used with the Debug plugin.
See Changing the RoomAcoustiC++ plugin for details on how to change the active RAC plugin.
To enable debug messages, add the DebugCpp script to an empty GameObject in the Unity scene.
In order to visualise the acoustic model drag the desired RACAudioSource to the source field of the DebugCpp script and enable gizmos by clicking the top right button in the scene view.
When you play the scene you should see the acoustic model visualised in the scene view and the location of any discovered edges in the scene geometry.